Product feature: EVE

eve2

EVE stands for Electronic Vintage Ensemble, which suggests the design philosophy behind the instrument. EVE was made to recreate in the virtual world of softsynths the exciting and immediate experience of the early age of electronics in pop, rock and jazz music from the 1960’s and 1970’s.

During this creative period in music history, many musicians started to employ the innovative sounds of the ‘electric keyboards’ which were newly available for use on stage and in the studio: Rhodes electric pianos, Hammond and Vox organs, Hohner clavinets, strings machines such as the Arp Solina string ensemble, Moog synthesizers, and all those that are now considered ‘classics’.

EVE takes these vintage sounds and this early approach to ‘electronic’ music production as a starting point, bringing this general philosophy and sound into the modern virtual environment with an intuitive and powerful interface. At the core of the EVE approach to sound design is the basic structure of 3 sample-playing layers, 2 multi-effect racks, and a selected library of multisampled ‘electric keyboards’. This enables the blending of several waveforms and instruments into a vintage wall of sound, or alternatively, the use of the 3 layers multi-timbrally as a vintage workstation. These layers can then be further processed through EVE’s powerful multi-effect racks.

EVE 2 adds several enhancements and new synthesis features to the simple yet powerful EVE design. All the original functionality and ease of use is still there, with the following changes and additions –

• The original LP resonant filter per layer in EVE has been replaced by a multimode filter (LP, HP, BP, BR) with control over cut, resonance and envelope modulation, as well as a special ‘fractal’ modulation parameter. This expanded filter design provides further tools for balanced layering of sounds, and deep pads.


• FM/AM modulation capabilities per layer have been added via the ~FM switch matrix. FM and AM can be used to add  interesting harmonic distortions to the original instruments, or to manipulate new sounds from the existing samples.


• The vintage multi-effect racks have been updated, with an expanded ECHO rack, and a new overdrive effect in the MODULATOR rack, as well as various enhancements to other effects.

• New routing options between the layers and the effects allow the MODULATOR rack to function in both ‘send’ and ‘insert’ modes.

EVE 2 now supports the loading of WusikSND SoundSets, opening up a whole range of extra sample content that can be loaded into the EVE engine. Due to synth design differences, EVE 2 does not load Wusik presets (FXP, FXB, BNK or WusikPRST files). For EVE 2 to read WusikSND SoundSets, they must be installed into the ‘EVE Data’ directory in any subfolder.

Find out more here >>

~ by steelberryclones on January 15, 2009.

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